For this quest, I have chosen to list the feedback, goals and skills for the three following games; Call of Duty: Modern Warfare 3's competitive multiplayer, League of Legends, and Batman: Arkham Asylum's challenge mode.
Call of Duty
Reinforcing Feedback
- Kill = Points
- Kill streak bonus
- Kill Assist = Points
- Complete objectives, gain points
- Score streak bonus
- Crosshairs hit indicator + Blood
- Lose health when hit
- Lose kill streak when you die
- Losing death streak bonus when you die
- Respawn timer; waiting to get back in the game when you die.
Balancing Feedback
- Death streak bonus - gives bonus to players who die too much
Goals & Skills
The goals in Call of Duty: MW3 vary based on the game mode being played, however in general, the main goal is to beat the other team by killing other players, surviving and completing objectives depending on the game mode.The reinforcing feedback rewards players for working to achieve the goal of killing others and completing objectives, and also reinforces the consequences of failing to achieve your objectives. If the player kills other players, their score increases, and they also earn perks for completing multiple kills without dying (kill streaks). Players are also rewarded for kill assists; they earn points that contribute to their score, and in turn rewards players with score streak bonuses. A player also receives feedback when they damage other players; blood comes out of the player, and a hit indicator on the crosshairs on the HUD.
When a player loses health, they are usually forced into cover and can't complete objectives. When a player dies, they lose their kills streak, lose their death streak bonus, and are forced to wait to get back into the game. This reinforces the fact that when you die, you can't achieve objectives, and you lose the perks you earned before.
The only balancing feedback is that when you you die several times, you earn death streak bonuses. This can even the playing field when the player respawns.
The main skills needed to achieve the goals are control mastery and map awareness. Players need accuracy to successfully kill other players. Map awareness means knowing where your teammates, enemies, and objectives are. Map awareness also means knowing where all the best vantage points are in a map, the shortest routes to objectives, and even knowing common hiding places.
League of Legends
Reinforcing Feedback
- Gold earned from kills (last hits only)
- Gold earned from champion kills
- Gold earned from champion kill assists (50% of gold earned from kill is split between players who assisted)
- Gold earned from destroying turrets (all players earn 150)
- Gold earned from destroying inhibitors (last hits only)
- Gold from wards
- Stacks, buffs, or effects earned from attacks or items
- Earning XP for being involved in game in general; attacking NPCs and enemy players, supporting team
- Respawn timer.
- Loss of stacks, buffs, or effects upon death or with time
- Losing health when attacked
Balancing Feedback
- Spending gold for items
- Skill cooldowns
- Skill costs
Goals & Skills
The goals in League of Legends vary based on the game mode being played, however in the traditional mode, the main goal is to beat the other team by destroying their nexus.The reinforcing feedback relates to the following goals: To destroy the nexus, players must destroy the towers defending it. To destroy the towers, players must push the enemies away to destroy their towers. To push enemies away from towers, a player must level up and earn gold to buy items to become stronger. Players earn gold and level up by killing enemies, wards, inhibitors and towers.
When a player loses health, they are usually forced into cover and can't complete objectives. This reinforces the fact that when you die or lose health, you can't complete objectives, and you can lose buffs, stacks or effects you earned before death. When a player dies they are forced to wait before re-entering the game. This respawn time increases with multiple deaths, meaning if you die more, you give the enemy team more time to destroy your towers.
The main skills needed to achieve the goals are control mastery, strategy and map awareness. Players need accuracy to successfully kill other players. Map awareness means knowing where your teammates, enemies, and objectives are. Map awareness also means knowing where specific enemy types are, where hiding places and bushes are. The strategy comes based on how other players are behaving and the current state of the game. Strategy also comes in when buying items for a character build, as you can counter-build based on an enemy's build. Strategy also means knowing when to use a specific skill.
Batman: Arkham Asylum
Reinforcing Feedback
- Successful hit adds to increase your combo counter; increases score
- Special moves from increasing the combo counter
- Variation of attacks and gadget use gives higher score
- Combo breaks after getting hit or missing
- Losing health when shot or hit
Balancing Feedback
- None could be identified
Goals & Skills
For this quest I focused on the challenge mode in Batman: Arkham Asylum. The goal is to get the highest score possible. This is achieved by getting a high combo counter.
There doesn't seem to be any balancing feedback. All of the feedback is reinforcing in terms of the challenge mode. Players are rewarded with a higher combo counter for successful hits. A higher combo counter results in special moves, which continue to increase the combo counter. Using a variety of attacks will increase your score even more at the end of the level.
If you miss or are hit by an enemy, your combo breaks, which results in a lower possible score. If you are hit by an enemy you lose health. Both of these reinforce the consequences of performing poorly.
The skills to play the game are relatively simple. Control mastery is most important. The combo's are strung together by pressing an attack button and pointing in the right direction. One necessary skill is rhythm to time hits properly, as well as basic aiming to point your attacks in the right direction.
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